![]() ![]() For example, Galleo has a Combo that heals the party and boosts their defense, Copernica has a lightning Combo that can paralyze enemies, and Orik can rain down blades or cast Haste on himself. The effects of these Combo cards vary depending on the character. If you play three cards belonging to the same character, you get a free attack via a fourth card, no cogs required. Sure, you can throw cards onto the fray willy-nilly, but in a long boss battle it's smarter to take advantage of the game's Combo system. If you play those in conjunction with powerful cards that eat up cogs, you can whup weak foes in a mere turn or two (especially after you gain the ability to upgrade your cards).īut it's a better idea to play SteamWorld Quest with a good head on your shoulders. Of course, there are support cards that grant you an instant cog or three. The more powerful cards in your decks require anywhere from one to four cogs to use, so you have to decide if you're going to blow your cogs or bank them by playing less powerful cards that don't utilize any cogs. When each turn passes, you're awarded one cog. When you're pulled into a fight, you're dealt a random hand that mixes cards from your characters' stacks (which you can customize any time outside of battle). I'm very so-so on card-based battle systems, but I enjoy fiddling with Image & Form's decks. If you pick up SteamWorld Quest, you should expect a good game of cards above all else. I particularly like how the scarred, sneering Tarah puts herself up front in the face of danger while her shy little brother, Thayne, cringes in her shadow. Each character also has personality quirks that come through in their animations. The grumpy homebody Galleo is based on a frog (plus he slings water-based attacks!), the fox-faced Orik exudes the serenity and mystery of a kitsune, and the nimble cut-purses Tarah and Thayne are fittingly engineered with lapine qualities. SteamWorld Quest is certainly more fantasy than sci-fi, and the genre mix is apparent in the party's animalistic character designs. ![]() I was hoping to see more of that intrigue in SteamWorld Quest's story, but I can't say I'm unhappy with the tonal shift: Image & Form clearly has a "mood" in mind, and they deliver on it. Dieselbots" war that climaxes with a fight against a super-advanced (and super-malicious) robot race. Image & Form has performed some wonderful world building through SteamWorld Dig and Heist I still love Heist's "Steambots vs. Armilly and Copernica pull other heroes (and knaves) into their orbit as they set out to save the day. Unsurprisingly, a dark foe soon rears its head and threatens the world by stealing the Necronomicog(!). Armilly, a wannabe warrior with stars in her eyes, begins the game performing light tasks alongside her magic-slinging friend, Copernica. Indeed, the story is prime fantasy material that's full of brass heroes, iron-plated mages, and stoic samurai. The "game" is actually a fairy tale relayed by SteamWorld Heist's grizzled whale-hunter, Gabriel Stubb, to his son Toby. Unlike other games in the SteamWorld universe, SteamWorld Quest's story isn't linked to SteamWorld Dig or SteamWorld Heist. If, however, you want a fun, airy RPG with compelling characters and a quest that will take you around 15 hours to tuck away (and is therefore perfectly suited for the Nintendo Switch's handheld mode), SteamWorld Quest is a good travelling buddy. If you're expecting something along the lines of "Final Fantasy, but with Steambots," you're going to be disappointed. ![]() There's quite a bit of depth to its card-based battle system, but the experience overall is on the more streamlined side. The answer is "A story that's very cute and pleasant, but surprisingly light on character development and world building." In fact, "light" describes SteamWorld Quest to a tee. SteamWorld Dig, SteamWorld Dig 2, and SteamWorld Heist all deliver great narrative through their action and strategy gameplay I was hyped to see what kind of story Image & Form could give us through an RPG. Thus, when Image & Form announced SteamWorld Quest: Hand of Gilgamech, a card-based role-playing game, I posted happy gifs all over Twitter. ![]() The stewards of SteamWorld have a knack for making shiny, brassy characters who fit in perfectly with the troubled worlds they inhabit. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.ĭespite not being a huge fan of steampunk, I fell hard for Image & Form's SteamWorld games the minute I started playing the first SteamWorld Dig game on the Nintendo 3DS. This article first appeared on USgamer, a partner publication of VG247. ![]()
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